Microleague Baseball Forever

Every team roster in Microleague Baseball is consistent across the board in regards to having 15 position players and 10 pitchers. This is fixed and you will see this format on every type of game disk. I chose www.baseball-reference.com for all player statistics, with the exception of gold glove data to determine defensive player statistics, where I used data furnished from www.espn.com/mlb/history/teams/_/team/. All additional position players were chosen based on the greatest number of at bats and additional pitchers were chosen based on the greatest number of innings pitched.

With that being said and by using the aforementioned criteria is was fairly easy, if not tedious, to fill in the majority of the statistical information. The only 2 remaining categories that required manual computations were speed ratings and defensive abilities.

Defensive abilities are rated on a scale from 0-3 with 0 being the lowest. The only way to get a computer assigned rating of 0 is if you assign a player to a fielding position that he is not rated to play. A 3 is the highest rating and reserved for gold glove winners, hence I only assigned a 3 to actual real life gold glove winners. That leaves only a 1 or 2 rating. Almost all professional ball players will be rated at a 2 for their position. I used a .900 fielding percentage as the deciding line between a 2 or a 1. If any position player or pitcher fell below this percentage then they were assigned a 1 for defensive ability. So far no position player that I have added has fallen below this line, only a handful of pitchers.

Speed ratings are on a scale from 1 to 5 with 5 being a Ricky Henderson type runner. First, all pitchers were assigned a value of 2 and I have not changed that rating. All position players were assigned a default value of 3 which I changed based on the following formula. Every player must have a minimum of 150 at bats, if this was not met then their rating stayed at the default of 3. If they had more than 150 at bats but no stolen bases then their speed rating is assigned a 2. If they had between 1 and 14 stolen bases their speed rating is assigned a 3. If they had between 15-29 stolen bases then their speed rating is assigned a 4. And any player with 30 or more stolen bases is assigned a speed rating of 5. I only used 1 exception. If a player had 14 or 29 stolen bases, along with a high stolen base percentage or tons of triples, then I bumped that player up to a 4 or 5 rating respectively.

The next page will provide you with access to all the game files and documentation